using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("FindGameEventData")]
	public class FindGameEventData : MonoClass
	{
		public FindGameState m_state => method_2<FindGameState>("m_state");

		public Network.GameCancelInfo m_cancelInfo => method_3<Network.GameCancelInfo>("m_cancelInfo");

		public int m_queueMinSeconds => method_2<int>("m_queueMinSeconds");

		public int m_queueMaxSeconds => method_2<int>("m_queueMaxSeconds");

		public FindGameEventData(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FindGameEventData(IntPtr address)
			: this(address, "FindGameEventData")
		{
		}
	}
}
